- added: switch between height and ground type view
Version 2012-05-20T12-02-22
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I finally created the ground tiles for P1SIM. From top to bottom: Snow, rock, jungle ground, grass, soil, sand, shallow water, deep water.
The transitions will be created by using alpha masks. I created edgy ones (i.e. grass <> jungle ground) and smooth ones (i.e. sand <> shallow water) as well as chamfered (i.e. i have no idea for what i created those^^) and rounded ones (for every corner transition).