Ground Tiles And Transitions

I finally created the ground tiles for P1SIM. From top to bottom: Snow, rock, jungle ground, grass, soil, sand, shallow water, deep water.

The transitions will be created by using alpha masks. I created edgy ones (i.e. grass <> jungle ground) and smooth ones (i.e. sand <> shallow water) as well as chamfered (i.e. i have no idea for what i created those^^) and rounded ones (for every corner transition).

How To Join The Community

If you want to participate in the polls, you have to register first. This is very easy. Just click on “Register” (see screenshot), type in user name and e-mail address and confirm it. That’s all! I hope that many potential players join us :)