Version 2013-09-21T21-58-44

  • note: term “manual” refers to the in-game manual
  • added: in-game manual editing (delete/edit screenshots and texts incl. line breaks and hyperlinks; insert new texts/screenshots)
  • added: manual screenshot tool (change screenshot height with mouse wheel)
  • added: remember authors of manual texts and write them into the credits below the corresponding manual help page

2013-09-21T21-59-02 2013-09-21T21-58-33 2013-09-21T21-59-16
2013-09-21T21-59-16_LOC

Version 2013-09-10T18-57-49

  • added: bottom info bar for date and time
  • added: generators for trees and palms
  • added: vehicle parts editor (very first steps of it)
  • improved: xml loading/saving
  • improved: dataset based classes like tables are now generic and thus more flexible
  • improved: day and night cycle (short sunrise/sunset, plus very long bright day and rather short night)
  • fixed: terrain selector (see screenshot);

2013-09-10T19-03-20

2013-09-10T19-18-24

2013-09-10T19-03-20_LOC

Version 2013-08-20T22-12-00

  • added: module export is working now
  • added: load/save and gui supported altering of game settings
  • added: load/save window settings to remember the user’s preferred gui interaction
  • added: STRG+UP to jump to first table entry, PAGE UP to jump to previous page and other shortcut and mouse wheel integrations

2013-08-20T22-13-31
2013-08-20T22-12-00_LOC

Version 2013-08-16T20-19-11

  • added: signal placeholder placement in module editor
  • added: light placement in module editor
  • improved: xml format for module saving/loading

Looking at the screenshots, you will notice, the coding for the “import/export custom modules” function has begun as well as the placement of special sub modules inside modules. These “specials” allow the module designer to integrate intelligence into a module. More on that later.

2013-08-16T20-14-16_LOC

2013-08-16T20-12-43

2013-08-16T20-13-24

2013-08-16T20-13-49

2013-08-16T20-14-16

16-08-2013 20-16-03 modules.xml

Pricing Update

There was an update of the pricing page. The former pricing model was based on two game versions with two different prices: P1SIM 2D and P1SIM 3D. I changed the concept now. There is only one version: P1SIM. Inside the game you can switch between a top-down and an isometric view. The isometric view will be a free update.

Thus, there is only one price for P1SIM. It’s EUR 19.95. (For those who buy the game during the beta phase it’s only EUR 14.95. For those who already join the alpha phase it’s only EUR 9.95.)

Passenger Transport Aspects