Passenger Transport Aspects

Economic Value Chain

Some thoughts on the economic model of P1SIM:

Refering to the last image: I think seven colors can be distinguished at maximum when zooming out very far. Thus there are 7 raw material types, 7 input material types, 7 semi-finished goods types and 7 finished goods types. The categories (raw material, input material, semi-finished, finished) are identified by the lines on top of the crate (circle, rectangle, line, cross). Thus there are 28 different crate types moving around on a P1SIM map.

Intra Logistics Concept

Here is a first impression of the intra logistics concept of P1SIM. Fork lifts unload incoming trucks at the ramp. Every truck carries up to six crates. The crates are transported to a storage via fork lift. The next station of a crate is the input buffer of a production line. The crate runs through several production steps on a conveyor belt. After the last production step the crate is placed in the output buffer. A fork lift picks up the crate and takes it to the storage. A fork lift takes the crate from the storage and loads it into a waiting truck.

The next picture shows a simple warehouse. There are no production lines. Incoming crates are taken to the storage gangways.

Ground Tiles And Transitions

I finally created the ground tiles for P1SIM. From top to bottom: Snow, rock, jungle ground, grass, soil, sand, shallow water, deep water.

The transitions will be created by using alpha masks. I created edgy ones (i.e. grass <> jungle ground) and smooth ones (i.e. sand <> shallow water) as well as chamfered (i.e. i have no idea for what i created those^^) and rounded ones (for every corner transition).

Concept Drawings

Here are some of the drawing I created during the concept phase. These graphics aren’t screenshots. I have drawn them using the 2D graphics program GIMP.

P1SIM 2D will probably look very similiar to these mock-ups.

//edit: I added a grid to the grass layer.