Version 2014-02-05T13-18-04

  • added: algorithms to check for module collisions with other modules, invalid terrain height profile and trees
    (keep in mind, that P1SIM modules are not necessarily rectangular, thus it is not a simple rectangle vs rectangle collision check and the unblocked tiles of a module can be partly unblocked too; this system offers the possibility for highly efficient use of space)
  • changed: modules are assigned to chunks (areas that are smaller than the nearly unlimited map); only modules of relevant chunks are used for collision checks and rendering



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